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Post by kevin1shakeandmake on Jan 16, 2009 15:11:51 GMT
Hello Stephen
Well I did not think the playing area was important but as long as only 2 tables not 3 are used it should be okay.
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Post by Stephen Mawson on Jan 16, 2009 15:31:06 GMT
It's not really that important. 6 x 4 is pretty standard with FoW. As with every game you need to allow extra space the more units you are intending to field.
I was more thinking about the scale of the missions. With two 1,500 point FoW armies, which is about as large a force as can be played to a conclusion in an evening, that represents a fairly small force in WW2 terms.
It's the sort of unit that would be assigned a mission like take and hold this specific bridge, or take such and such a section of high ground or whatever. The result being a limited engagement between axis and allies in a specific location.
Rather than the larger battles that were designed to gain ground or destroy or capture whole enemy armies. That's the sort of thing you get closer to representing if you are fielding forces of 4,000 points and upwards.
You could hang quite a nice normandy based campaign off your idea, with the British or Americans attempting to capture various small French villages or hamlets in a series of such games, perhaps with the occasional German counter attack thrown in depending on how the results of the games play out.
You could even go as far as a map of a small region with various German and Allied controlled areas marked and each side deciding on their next moves to determine what the next few games will be.
That would admittedly take a reasonable amount of co-ordination and organisation to run however.
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Post by kevin1shakeandmake on Jan 16, 2009 17:25:07 GMT
Hello Stephen
Okay, but this layout will really be the dogs you know what, it will literally be like the real thing in miniature, small fields with/without crops all over, huge amounts of bocage and many buildings in the village/s with narrow roads making movement difficult especially for tanks, so a large area is not important as movement will be limited and plenty of cover for AT guns and troops in the village.
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Post by Kierons on Jan 16, 2009 19:10:50 GMT
A league sounds great!
Just one thought, all the 1500pts games ive seen/played so far have struggled to finish in time for a definate outcome.
Would it be better to do slightly small armies (1000/1250) or even modifiy the boards/setup to by 6/8" closer?
In the meantime, my commandos have pinned a picture of Rommel to the dart board....
Kieron
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Post by Andy"windy"Miller on Jan 16, 2009 20:23:07 GMT
That's fighting talk Kieron
<whistles and hum/ on> "You'll next hanger your unter-garments on the seigfreid line!" <whistles and hum/ off>
;D
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Post by carl on Jan 16, 2009 20:43:43 GMT
commandos. ha, no underwear indeed.
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Post by Stephen Mawson on Jan 16, 2009 22:31:41 GMT
The trouble with less than 1,500 points is that it's difficult to actually fit very much into it barring the HQ and the mandatory two platoons. That means that you end up with fairly one dimensional forces, which make certain games pretty boring.
I've played 1,500 point games to a conclusion at the club. So it's easily possible. I think I've had three games against Carl, all of which have run for at least 6 turns, and all unfortunately ended in victories for Carl's Germans, but once you've got the rules straight, it doesn't actually take that long to play a turn.
Certain scenario's do require more time to complete. But the basic one, where you both basically line up and try and capture an opponents objective while retaining control of your own is much quicker to play.
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Post by carl on Jan 16, 2009 22:54:09 GMT
1500pts would be best, i have to agree with Steve on that one. also, Dave Austen will be down on the 27th and he may also be interested in a FOW league. will ask him.
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Post by Andy"windy"Miller on Jan 17, 2009 11:00:34 GMT
1500pts for me too. I use all of them and still have a very one dimensional force ;D I have played out 2 of my games with 1500pts and that was with a limited knowledge of the rules, so fairly slow. The problem was the big game we played 4x 1500pts was never going to reach a conclusion.
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Post by Brinkman (Roddy) on Jan 18, 2009 18:19:07 GMT
Yes I think 1500 is about right, especially once we have all got the rules down the turns will fly in (especially if your playing Andy as he only has to think about 3 platoons!) ;D
Kieron - how many points worth of RM Commandos will you have on Tuesday?
Roddy
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Post by Stephen Mawson on Jan 21, 2009 16:52:44 GMT
Right it looks like the people in participating in this are as follows:
Stephen (Russians or Germans) Carl (Germans) Andy (Germans) Alex (Poles) Roddy (Americans) Kieron (British)
That gives us 6 players, which is not a bad size for a league, and a fairly even mix of Axis and Allies.
I'm leaning towards using the Germans I bought from Matt myself as a change from my usual Russians, but that means getting them all sorted out and painted, so it might end up being Russians by default.
All that leaves is working out a points scoring system for the league.
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Post by carl on Jan 21, 2009 17:24:53 GMT
cant we use the one in the main rulebook or are you after a more simplified one. we could use something based around warhammer fantasy in that if you destroy at least half a unit then you get half the unit points and full points for all abses destroyed.
then poss do 4pts for a win, 2 each for a draw and 1 for a loss of any kind.
that keeps it simple, and the 4pts for a win makes people play for a win rather than a draw as there are 2pts difference
what do others think?
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Post by Andy"windy"Miller on Jan 25, 2009 11:21:34 GMT
Another question, is your army fixed for the league or totally open. Put another way, if I know I'm against infantry can I field a different army suited to the opposition? As I've not played in a league like this I can see the pros and cons to both sides and as always happy to go with the rules or majority vote.
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Post by Andy"windy"Miller on Jan 25, 2009 11:24:52 GMT
or is there a middle ground - if I declare as a panzerkompanie, then I must work within the army lists in one of the books? This is still very flexible.
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Post by Stephen Mawson on Jan 25, 2009 11:59:16 GMT
I was intending to run it as a fixed list league.
Allowing people to adjust their lists during the league, gives the greatest benefit to those who have the largest and thus most flexible armies, which effectively means an advantage to those who have spent the most money.
Fixed lists also means more balanced armies in theory, as that means people should try and construct armies that will cope with a range of opposition. Infantry, Mechanized Infantry, Tanks, etc.
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