|
Post by Andy"windy"Miller on Feb 11, 2009 9:20:23 GMT
This goes out to all FoW players, particularly those helping at Kelmarsh. I'm not in charge and don't want to be, but we need to sort out a scenario for the festival of history. This will allow us to get the forces and scenery together and paint up any extras we need. Thought I'd throw this open to dedate. From chats at the meeting last night there are a few front runners. Kursk - Well a small portion of it anyway. The kids (both big and small) love tanks and it keeps rules simple. We would need some russian armour though It is also mid war. Normandy - This would allow a mix of troops and there are several scenarios possible. Beaches, Boccage etc etc. We have most of the stuff we need. Scenery and hedges Bulge - We have all the units we need (again). No Brits or Poles :(Snow We could have a scaled down version, say taking a bridge or cross roads. Open to other suggestions. Please feel free to put in your views. Then we'll try to go for a concensus. But time is pushing on.
|
|
|
Post by Stephen Mawson on Feb 11, 2009 9:58:30 GMT
I have Russian armour, but not massive quanitities of it. 5 T-34's, 5 T-34/85's, 1 Command T-34/85, 5 Shermans, 5 Stuarts, 3 SU-85's, plus 3 IS-2's which aren't suitable for Kursk.
To do Kursk, even a portion of it, I would suggest you would want at least as much again for Russian armour.
|
|
|
Post by Kierons on Feb 11, 2009 10:09:22 GMT
Ok...
Personnally, I believe doing a Tank battle will be our best options for several reasons;
1. We can set the scene anywhere/time, so either Kursh (Germans Vs Russians) or Normandy (British or Americans Vs Germans).
2. Less Minatures to buy/paint, and less scenery (no towns/villages)
3. Easy to run organise on the day, you can simply give each participant a tank and say 'kill the enemy and capture/defend objective'.
SO....
Here's a suggestion, based on what I know we have between players, I suggest we do a generic German Vs American Tank battle with the Germans defending a bridge, and the Americans needing to capture/cross it. (Simple).
Suggested Armies:
German Panzerkompanie (1500pts) Company HQ 1x Panther A
SS-Panzer Platoon 4x Panther A
SS-Panzer Platoon 3x Panzer IV H
Eight Tanks in Total. We may already be able to field this with what we have between us. We could easily make it a Schwere SS-Panzerkompanie if we wanted some Tigers, just swap them from HQ and first platoon (5tanks) and put i a HQ and platoon (4Tigers).
US Tank Company (1480pts)
Company HQ 1x M4 Sherman 1x M4 (105mm) Sherman
Tank Platoon (1section) 3x Sherman M4A1
Tank Platoon (2 Section) 4x Sherman M4A1
Tank Platoon (1section) 3x Sherman M4A1
Twelve Tanks in total. Again, I believe that we have a few Shermans between us, and would easy to get a few more.
Alternatively;
British Armoured Squadron (1480pts)
Company HQ 1x Cromwell IV 1x Cromwell VI CS
Armoured Platoon 3x Cromwell IV 1x Firefly VC
Armoured Platoon 3x Cromwell IV 1x Firefly VC
Armoured Platoon 3x Cromwell VC 1x Firefly VC
Anti-tank Platoon (SP) 4x M10C (17pdr)
Eighteen tanks, which is quite a few, but they need the numbers against a static tank line. Again we have a few Fireflys and M10s. I personnally would buy some Cromwells if needed.
Scenario would be a river with 3 bridges running along the length of the defending players (germans) game edge, and the attackers would have six turns to get a tank across them. Across 1 bridge=minor victory, 2bridge=solid victory 3bridges=major victory. This also allows 3 areas of play, so participants arent all concetrating in one area.
I will be happy to do individual 'Tank Cards' so each player will know exactly what his tank can do.
Well... thats my tuppence worth...
Kieron
|
|
|
Post by Andy"windy"Miller on Feb 11, 2009 11:49:08 GMT
Sound idea Kieron. Might use standard germans as you get a bit more for your points. Tank platoons would work well as you could give control of one to each "punter". I'm happy providing the panthers and I do have Pz IV's that need a lick of paint. We could go for 2000pts if we have enough tanks, it is a bigger board. 6'x6' I think.
Stephen, I have 3000+ points of german mid-war (kursk) armour, I don't think there are enough russian players to make up the rest of an opposing force easily.
Like the idea of laminating up some idiot sheets of how it works and the stats for each unit.
|
|
|
Post by Stephen Mawson on Feb 11, 2009 12:21:48 GMT
One tank per player may not work very well, as the rules are designed for the tanks to work in platoons.
If you are doing tanks only, or tanks and tank hunters etc, I'd suggest you really want to be looking at 3,000 points a side in order to have a reasonable amount of stuff on the table. A dozen or so tanks at the FoW scale will take up a tiny amount of a 6 x 4 table.
I would be looking for 6 or more armour platoons a side, so something approaching 30 tanks.
Germans wise we've already got a huge number of tanks between us. It's the allied side where we have less. I'd be looking at trying to sort out 1,500 points of American armour, and 1,500 points of British if it was me.
|
|
|
Post by Kierons on Feb 11, 2009 13:39:32 GMT
Didnt realise it was 6 x 6 board, in which case your right... WE NEED MORE TANKS! Simple solution is to have all four armies from my previous post German Panzerkompanie (1500pts) Schwere SS-Panzerkompanie (1495pts) Total = 15 tanks/6 platoons VS US Tank Company (1480pts) British Armoured Squadron (1480pts) Total = 30 tanks/9 platoons That way you also get a nice range of tanks. We could play around with the lists of course if we feel we need more variaty and get some light tanks/artillery, but I think sticking with just tanks/hunters is less probmatic. Assuming we give each 'Punter' a platoon to control, thats a total of 15people participating at anyone time. I have to say from experiance, that number is a little high to control effectively, (12 people, 6 each side is optimum), but will make for a very 'busy' game and certain to attract attention from bystanders, which, after all, is the whole point of running participation games. Hope that helps. Will crack on with the 'Idiot Sheets', and bring a sample to the club next week. Kieron
|
|
|
Post by Stephen Mawson on Feb 11, 2009 14:07:48 GMT
It was just a suggestion. The division doesn't have to be a platoon per player, it rather depends on how easily your forces divide up.
I think we were allocating out one or two plats per player last year on the FoW table. I think we maybe had 10 players involved at the busiest times and probably around 6 most of the time.
That was of course with a mix of armour and infantry on the table, so the platoons/companies were pretty varied.
|
|
|
Post by carl on Feb 11, 2009 17:20:19 GMT
i have some tanks you can use and i am going to repaint them (i know, more painting, am i mad, must be, dribble, dribble).
5 tigers, plus the stuff from the panzer lehr box and few odd bits including 3 planes.
have always liked the thought of a BULGE themed game, especially on the snow boards again.
we could buy or make a fuel dump.
my idea is this;
play lengthways on the table and germans set ALL stuff up then the americans & british set up and then roll a d6 to see which of the two outer tiles the fule dump goes in. 1-3 the top left, 4-6 the top right.
this way the germans dont know exactly where the fuels dump will be until AFTER their stuff is deemed to have rolled onto the table in the first go.
germans get first turn and count as moving whilst all the allied infantry counts as being on the table already but any armour they have also count as moving in their first go.
germans need to get at to the fuel dump by a set number of turns or they run out of fule and lose the game.
what ya think. bit like the film but should be fun.
|
|
|
Post by carl on Feb 11, 2009 17:25:55 GMT
Dave Austen also has LOADS of stuff for ALL armies so can tap him up next week etc.
|
|
|
Post by Kierons on Feb 12, 2009 16:44:12 GMT
I like the idea about fuel dumps.. easier than rivers/bridges.. not so sure about the snow boards, just a little tired of snow at the moment
|
|
|
Post by carl on Feb 12, 2009 17:06:42 GMT
ah... snow is nice. especially when its put on a 2ft square board statically and put away in a box 4 hrs after you get it out.
|
|
|
Post by Andy"windy"Miller on Feb 12, 2009 22:04:36 GMT
The bulge is sounding good. We may have to stear clear of Panzer group Piper due to some war crimes, killing POW's etc. Don't think I'm being too politically correct? There were 4 Panzer divisions around, so plenty to choose from. I know between us we can happily get 3000+ points of german armour. This would be a mix of Pz IV's, panthers and tigers. How are we for U.S. armour (or at least U.S. looking shermans). Fuel dump sounds great, possibly a fordable river and bridge? Any other suggestions for scenery?
How many points is the next Q? 2000? 2500?
|
|
|
Post by Andy"windy"Miller on Feb 21, 2009 1:56:39 GMT
OK Please correct me if I'm wrong, but concensus so far is K.I.S.S. (keep it simple, stupid). A tank battle, Bulge on the snow boards. Punters to control there own tank platoon (2 if not too busy), with prompt cards on the rules. Up for debate next Points??? 3000? Table size? 6'x4' , 6'x6' or long and thin ? 8'x4' How big was the one last year? Germans to take fuel dump in a limited turns, 6= stunning victory 7= victory 8= draw 9+ = loss not make it = stunning loss (all these numbers can be refined in the practise plays) I'm happy to co-ordinate the german armour, can someone volunteer to sort the yank tanks, thanks.
|
|
|
Post by carl on Feb 21, 2009 10:45:38 GMT
hi, if you dont have enough yank tanks, then make it an Ardennes type battle and stick brits in as well. only an idea but might work. could have ALL the germans on at the start and all the yanks with brits coming on as reserves from turn 2 or 3 say. that way there is an element of what if, especially if you have to roll to see where they come on.
|
|
|
Post by Kierons on Feb 21, 2009 12:41:56 GMT
I think a 6 x 6 board would be a good size. enough room to get all the tanks on without being too close at the beging of the scenario.
If we go for the 'Bulge' then the forces present that would be around and we could use are:
Sixth SS Panzer Army and Fifth Panzer Army for Axis 9th & 10th Armoured Divison for the Yanks (they were supporting the 101st Airbourne).
As for size of forces, that depends on how many yank tanks we can get together.
|
|