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Post by Simon Robinson on Jul 2, 2012 10:53:21 GMT
As per the Rules Pack I have created this thread to post any updates to the rules / scenarios or to answer any questions that may crop up.
Please DO NOT ask questions in this thread. This is for answers.
If you have any questions on the rules or scenario please either PM me on this forum or you can contact me on the email in the rules pack.
Thanks
Simon
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Post by Simon Robinson on Jul 2, 2012 10:56:16 GMT
Additional Restriction to army selection:
No Army may take gunpowder weapons - this includes, but is not restricted to, handguns, rockets, bombards etc.
These types of weapon are outside the "look and feel" of the competition and did not see service in the core time period we're aiming at (800AD to 1050AD).
NOTE: Naffatun are NOT gunpowder weapons - they use Greek Fire / Naptha. They are allowed.
Simon
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Post by Simon Robinson on Jul 6, 2012 13:16:31 GMT
Ambush Special Rule:
Neither player may use the option for hidden deployment - all units must be placed on the table at the start of the game unless modified by the scenario specific rules.
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Post by Simon Robinson on Jul 17, 2012 12:58:10 GMT
North African Berbers - clarification: Ghuzz Horse archers are Skirmishers. I have asked a question on the WAB Forum to confirm this, but until I have an answer then for the purposes of this event they are Skirmishers. Confirmed: They are skirmishers wabforum.co.uk/viewtopic.php?f=120&t=11391&p=106307#p106307
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Post by Simon Robinson on Jul 30, 2012 15:05:43 GMT
Clarrification / Reminder: Fleeing units and Characters Leadership
A unit that is fleeing is not formed, and therefore cannot use theleadership of an embedded character when trying to rally. It can make use of the General's leadership if he is within leadership radius, unless of course the General is also fleeing.
If the General is embedded in a fleeing unit, then that unit must rally on its own leadership in order for the General to also rally with it. The General is just another frightened rabbit at that point. Regards Martin Gibbins
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Post by Simon Robinson on Jul 30, 2012 15:07:32 GMT
Clarification: Chargers too close to shoot and terrain effect
Re: Chargers too close to shoot by MartinG » Wed Aug 10, 2011 12:15 pm
When standing and shooting, determine the distance the chargers CAN move, allowing for terrain, then the distance they MUST move to hit the target. If the second distance is half or more of the first, the target can shoot at the chargers.
So in the example of an 8" move cavalry unit in clear terrain, 6" from its target but having to wheel and move 15" to make contact (wow!) the unit CAN move 16" and MUST move 15", so can be shot at. If a unit of close order infantry is in a wood and 1.5" from its target, It CAN move 4" and MUST move 1.5", so cannot be shot at.
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Post by Simon Robinson on Jul 31, 2012 12:34:39 GMT
Clarrification: Characters and terrain penalties
page 80 says that characters must take into account the penalties for crossing terrain and obstacles just like other models - which is fine; except are characters considered to be open order, close order or skirmishers? (Assuming they have not joined a unit and are moving by themselves)
reply: by MartinG » Tue Jul 31, 2012 1:01 pm
A mounted character will be open order unless barded. A foot character will be close order, unless the main infantry type for his army is open order or light infantry, in which case he would be open order.
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Post by Simon Robinson on Aug 1, 2012 15:26:08 GMT
Clarification: Very Difficult Terrain & Hand to Hand Combat
According to page 61 a close order unit fighting wholly or partially within difficult terrain does not count Rank and Close Order bonuses, but an Open Order unit keeps its rank bonuses.
Clearly the Close Order unit should not count rank / close order if fighting in very difficult terrain, but does an Open Order unit in such terrain continue to enjoy its rank bonuses?
MartinG » Wed Aug 01, 2012 11:52 am
No. The benefit to open order troops applies in difficult terrain but not in very difficult terrain.
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Post by Simon Robinson on Aug 2, 2012 21:26:56 GMT
REMINDER: Armour, Encumberance and movement
From the offical Errata "The chart on page 21 is correct. The summary on page 96 should say "Infantry with an armour save of 3+""
Also the stat-lines in the Armies of Antiquity do not include encumberance penalties UNLESS the model in question will always have that level of uncumberance.
I'm posting this reminder as the result of a recent game where there was confusion over what movement penalties applied and had they been taken into account already.
Regards
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Post by Simon Robinson on Aug 3, 2012 9:23:31 GMT
Clarification: Characters in hand to hand combat.
Unless killed a Character always gets to strike back in hand to hand combat regardless of the number of casualties inflicted on the unit as a whole.
Example: A unit of Dark Age Picts 6 models wide with mixed weapons (so no second rank attacks) and a High Chieftain in the front rank is charged by a unit of Viking Hird armed with throwing Spears and several Berserkers. The Vikings only target Warriors, ignoring the High Chieftain, and inflict 8 kills (the dice were very kind). Since the High Chief is alive they CAN fight back.
Note: this applies to characters, a unit’s Leader is not a character unless specifically purchased as a character.
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Post by Simon Robinson on Aug 3, 2012 15:15:02 GMT
Clarification: Units with Shieldwall.
May start the game in Shieldwall, but this must be declared as part of the set-up.
A unit with Riding / Rides Horses which uses all or part of the 8” special move cannot start the game in Shieldwall.
Even units with “mobile” Shieldwall, such as the Vikings, must spend a turn not moving to form a Shieldwall.
A unit in Shieldwall, that follows up when its enemy Gives Ground in combat, retains the Shieldwall.
A unit in Shieldwall that pursues a broken/fleeing enemy, does not retain Shieldwall – unless the unit has mobile Shieldwall and the distance moved is 4” or less.
A unit with the ability to charge and maintain Shieldwall cannot elect to only charge 4” – if a charge is declared and it found on measuring to be more than 4” but less than the units charge range (usually 8”) then the unit must still charge. If it is a failed charge then since the unit only moves 4” it retains shieldwall.
The 4” that some units are allowed to move and still retain Shieldwall must take terrain penalties into account – e.g. it would be 2” in difficult terrain.
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Post by Simon Robinson on Aug 6, 2012 11:26:29 GMT
Clarification: Models within units with the Different Weapons Rule The Different Weapons rule does not make allowances for moving figures within a unit, so to do so you must rely on the standard rules. You cannot change formation when charging unless drilled, when you can expand/contract only, or if using the Mixed Formation rule when you can drop a front rank of crossbows to the rear. In other movement a change could only be achieved by a Reform move. In combat no figures can move, other than characters to reach the fighting, or by the expansion of a winning unit. If a specific figure, either a character or a figure with a different weapon type, is targeted and killed, that figure is removed (rather than taking the casualty from the rear rank). In that situation, it will be replaced at the end of the combat by the figure directly behind it and the file moves forwards until only the rearmost rank is incomplete. So the message is, get the right figures in the fighting rank(s) before combat starts. MartinG » Mon Aug 06, 2012 11:53 am wabforum.co.uk/viewtopic.php?f=56&t=11444
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Post by Simon Robinson on Aug 6, 2012 11:35:17 GMT
Correction: Shieldwall and terrain
A unit cannot be in Shieldwall in difficult or very difficult terrain. This contradicts what it says above and follows a reply from Martin Gibbins on the WAB Forum.
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Post by Simon Robinson on Aug 13, 2012 15:10:15 GMT
Clarification: Weather rules
Heavy Rain: test for shooting is per model (If it's per unit it's too extreme) this way it means that a unit's effective bow fire is cut roughly 50% every time it tries to fire, rather than an all or nothing approach. Mud / Snow: an Elephants stampede is halved after it has been rolled normally, same as Flee / pursuit (which is sort of what a stampede is depending on which direction it goes and what unit it hits) Mud / Snow: Chariots and Elephants both suffer the same movement penalty as cavalry (-2”). The elephants mass means it sinks further into the mud despite is broader feet and chariots are pulled by horse.
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Post by Simon Robinson on Aug 13, 2012 16:03:28 GMT
Clarification: Scenario 1 – The River Crossing
Following various questions I present “Everything you want to know about the river crossing”
Please note these clarifications are specific to this scenario in this competition. Where the scenario provides exceptions to the main rules then these exceptions do not apply to any other game unless specifically noted.
The RIVER
In order to provide a fair game for all and to avoid a situation where the river crossing on one table is easier than on another then all rivers are 6” wide – this includes areas modeled/painted as water, mud, banks, etc.
Except at the ford (clearly marked) then if a model is on top of the terrain piece it counts as being in the river (very difficult terrain) – the banks are steep and slippery.
If a unit is in the river then any opponent not in the river counts as on “high ground” for hand –to-hand combat resolution purposes. This includes models on the bridge but NOT in the ford.
Regardless of if they move at base speed (usually 8) or charge / skirmish (16") Skirmish Cavalry suffer 1/4 penalty whilst in the rivers so 2" base move, 4" skirmish or charge move
Skirmishing Infantry who move at their base speed (usually 4” or 5”) will suffer NO penalty when moving in the river BUT if they make a Skirmish Move or Charge then they move at 1/4 of their doubled speed -so 1/2 of their base speed - so 2” or 2½”.
The BRIDGE The bridge is approximately 6” long and 60mm wide. Where the bridge is narrower than 60mm it is treated as if it where 60mm.
The bridge has no parapets / raised sides so does not provide cover to the sides for either missile fire or hand to hand combat.
A unit in march column may march across the Bridge with no penalty to their movement – they may fast march if they wish to, subject the usual rules for fast marching.
There is no maximum unit frontage which may contract/expand at the bridge But the frontage must be the same either side of the river (casualties allowing) so if you start 15 wide you end up 15 wide or 1 wide then 1 wide. This expansion / contraction is for free and incurs no movement penalty
Units can declare charges to/from or over the bridge – this is one of the exceptions to the main rules mentioned above as technically the unit will have a frontage of less than 4 models. The scenario allows this. In these circumstances the maximum move distance is the usual charge range of the unit.
A unit can reduce its frontage temporarily as it marches over the bridge as described above, but could not fast march unless already eligible to do so (i.e. in march column at the START of its moved)
If a unit ends up with models on the bridge it has no rank bonuses but may still claim combat bonus for close order.
As soon as a rank clears the bridge it will reform to its original width – this takes no additional movement, but must be done.
Example a unit of formed infantry 6 models wide by 4 deep with a basic 4” move marches across the bridge. It starts with its front rank touching, but not on, the bridge it can move 8” so the First 2 ranks will clear the bridge completely and form up 6 wide with the front of the unit 8” forward. The 3rd rank will be partially on the bridge and so is only 3 models wide, the remaining ranks are all 3 models wide until they are not on the bridge at which point the unit will revert to 6 models wide until it runs out of models and makes up a short rank. The unit has no ranks for either combat or leadership (if Warband) but is still Close Order – assuming it was in the first place
A unit may cross the bridge in Shieldwall or may form Shieldwall whilst on the bridge (but would not be able to move that turn if it did). This also applies to Wedges; phalanx’s etc. - if the unit could normally form them.
A unit may reform on the bridge using the usual rules.
A unit in the river may declare a charge against the flank of a unit on the bridge. The troops on the bridge are not sufficiently high up that they cannot be attacked. They do count as on higher ground for combat against anything in the river. A unit attacking a unit on the bridge from the flank can pursue over the bridge if the enemy flees or breaks. But it will cost ½ of its move to climb onto / off of the bridge each way. If it wants to climb on to the bridge and then off in the same move it will take its entire move – so can’t be done.
If the front rank of the unit is on the bridge and restricted to 60mm wide then that rank may contain only ONE character regardless of the number of characters or their position in the front rank of the unit prior to it crossing the bridge.
The owner of the unit may select which character from the front rank is in the restricted front rank whilst on the bridge.
Once the front rank is clear of the bridge and has returned to its original width it may have the usual number of characters. These characters and their position may be different from when the unit started to cross the bridge/
The FORD
All fords are approximately 120mm wide. Where narrower than this treat the Ford as 120mm wide
The ford is clearly marked on the river and is treated as clear terrain for all purposes. As long as a model does not cross (even partially) the line delineating the edge of the ford then that model is on the ford and not in the river.
Models in the Ford are not considered as higher as or lower than any model for hand-to-hand combat or missile fire.
GENERAL NOTE
The dimensions of the river, ford and bridge are all approximate – while every attempt has been made to keep them as uniform as possible for all tables this has not been the case- any differences are minor (fractions of inches at worst and should not significantly affect the battles.
If I have contradicted any answers I have given to private emails on this subject please let me know by email / pm (I have tried not to but this is a very long post) and I will correct this clarification if necessary.
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