Post by Liam Thompson on Oct 17, 2008 19:45:27 GMT
First things first, you can download the rules at the following location: www.fantasyflightgames.com/wingsofwarsupport.html
At the very minimum, you will want to download and read through the Burning Drachens rules and the Wings of War FAQ; the BD rules are the most comprehensive of the rules there and the FAQ may answer any further queries people have. For the sake of completeness, page 8 of the WOW Miniatures rules contains the rules for two-seater planes, so players may wish to have a look at those too. Please note that the "Dawn of War rules" are for the World War 2 era planes and are INCOMPATIBLE with the World War 1 planes. Unless you fancy playing a distinctly different game, do not download that file.
I suppose the next step would be to discuss which optional rules we want to use. I count the following:
Retreating planes
An airplane that leaves the playing area is considered to have voluntarily fled the battle; unless the mission has already been accomplished, the pilot loses 1 RP from the total gained this game. If it is burning at the point when it leaves the table, it takes a further damage card from the A deck for each counter left on its owner's game board, applying the results immediately. Likewise, any plane that is burning at the end of the game should draw a further damage card from the A deck for each counter left on its owner's game board.
Following all of this, we can get onto the league rules. As suggested, I reckon that players ought to choose a side (Entente Powers or Central Powers) and stick to that side for the entire campaign. They should pick a name for their pilot; that pilot represents them, and all kills, reputation/renown etc. go in his name. Should he die, then you lose all stats with him, and pick a new name for your new pilot (representing your old pilot's replacement, fresh out of flight school).
The first plane available to a pilot should be a single seater; the current single seaters with models currently available are the SPAD XIII, Sopwith Camel, Sopwith Snipe (for the Entente Powers) and the Albatros D.Va, Fokker Dr.I, Fokker D.VIII (for the Central Powers). There are currently only 3 of each model available (each with a distinct colour scheme, based on the pilots' historic schemes), so players may wish to personalise their models with a fresh paint job should there be too many planes on one side.
As mentioned above, I reckon there ought to be something called reputation or renown points (RPs for short); these would be both a measure of your success in battle as well as a spendable pool of resources to allow you to upgrade your character. The things you could spend these points on could be things like repairing your plane (perhaps 1 RP per 2 damage points repaired), trading your current plane in for a different single seater (perhaps fully repaired current plane + half the new plane's hit points in RP), upgraded equipment (perhaps parachutes be available for a costly price, ace skills allowed to be purchased on a temporariy basis, upgrading a machine gun from a B damage to an A damage, or anything else of that ilk), or perhaps calling in NPC reinforcements for certain scenarios.
I think a number of ace skills should be created, and allow pilots to pick one ace skill for every 5 confirmed kills they receive. Currently, the only one avaialble is the "Bullet Checker" skill, under the scenario special rules section. Perhaps those of us with Aeronautica Imperialis might wish to suggest further ideas for ace skills?
Any more ideas on the matter, Windy?
At the very minimum, you will want to download and read through the Burning Drachens rules and the Wings of War FAQ; the BD rules are the most comprehensive of the rules there and the FAQ may answer any further queries people have. For the sake of completeness, page 8 of the WOW Miniatures rules contains the rules for two-seater planes, so players may wish to have a look at those too. Please note that the "Dawn of War rules" are for the World War 2 era planes and are INCOMPATIBLE with the World War 1 planes. Unless you fancy playing a distinctly different game, do not download that file.
I suppose the next step would be to discuss which optional rules we want to use. I count the following:
- Special Damage (Burning Drachens)
- Special Damage (WOW Miniatures)
- Aim
- Illegal Moves
- Tailing
- Blind Spots for Rear Guns (Burning Drachens)
- Blind Spots for Rear Guns (WOW Miniatures rules)
- Special Rule for Roland C.II (WOW Miniatures rules)
- Tournament Rule
- Disruption
- Shoot at the Real Thing (note that this would refer to the miniature in its correct orientation)
- B-Firing Machine Guns/Running Out of Damage Cards
- Adjusting the Aim (Ground Fire optional rule)
- Tailing Under Friendly Artillery Fire (GFor)
- Altitude
- Overdive (Altitude optional rule)
- Bailing Out (Aor)
- Collisions (Aor)
- Balloon Barrages (Aor)
- Cloud Cover (Aor)
Retreating planes
An airplane that leaves the playing area is considered to have voluntarily fled the battle; unless the mission has already been accomplished, the pilot loses 1 RP from the total gained this game. If it is burning at the point when it leaves the table, it takes a further damage card from the A deck for each counter left on its owner's game board, applying the results immediately. Likewise, any plane that is burning at the end of the game should draw a further damage card from the A deck for each counter left on its owner's game board.
Following all of this, we can get onto the league rules. As suggested, I reckon that players ought to choose a side (Entente Powers or Central Powers) and stick to that side for the entire campaign. They should pick a name for their pilot; that pilot represents them, and all kills, reputation/renown etc. go in his name. Should he die, then you lose all stats with him, and pick a new name for your new pilot (representing your old pilot's replacement, fresh out of flight school).
The first plane available to a pilot should be a single seater; the current single seaters with models currently available are the SPAD XIII, Sopwith Camel, Sopwith Snipe (for the Entente Powers) and the Albatros D.Va, Fokker Dr.I, Fokker D.VIII (for the Central Powers). There are currently only 3 of each model available (each with a distinct colour scheme, based on the pilots' historic schemes), so players may wish to personalise their models with a fresh paint job should there be too many planes on one side.
As mentioned above, I reckon there ought to be something called reputation or renown points (RPs for short); these would be both a measure of your success in battle as well as a spendable pool of resources to allow you to upgrade your character. The things you could spend these points on could be things like repairing your plane (perhaps 1 RP per 2 damage points repaired), trading your current plane in for a different single seater (perhaps fully repaired current plane + half the new plane's hit points in RP), upgraded equipment (perhaps parachutes be available for a costly price, ace skills allowed to be purchased on a temporariy basis, upgrading a machine gun from a B damage to an A damage, or anything else of that ilk), or perhaps calling in NPC reinforcements for certain scenarios.
I think a number of ace skills should be created, and allow pilots to pick one ace skill for every 5 confirmed kills they receive. Currently, the only one avaialble is the "Bullet Checker" skill, under the scenario special rules section. Perhaps those of us with Aeronautica Imperialis might wish to suggest further ideas for ace skills?
Any more ideas on the matter, Windy?