Post by Stephen Mawson on Sept 19, 2008 9:15:56 GMT
Here are the rules.
Simon Freshwater-Sturgess Memorial Trophy
This league format competition is being held in memory of our former member Simon Freshwater-Sturgess who was tragically killed in a car accident in March of this year.
As a keen fantasy player Simon enjoyed many games at the club before his move to Norfolk.
A trophy will be played for (hopefully each year) and presented at the clubs AGM in December. The club will purchase this trophy as promised to Simon’s widow, who donated all of his wargaming collection to the club after his death.
The format of the competition will be one army per person to a value of no more than 2000pts, and following all the rules for this size battle as outlined in both the main rulebook and the individual army books.
As not all the army books have been updated as yet to include special characters as standard army choices, then for the purpose of this initial competition NO special characters will be allowed. For example, the Green Knight, Crom, Skarsnik, Grimgor, Morathi, are all ineligible. Lord choices can, but do not have to be taken as outlined in your army book. If you are unsure about whether you can include a specific character please ask. The model for a special character can of course be used to represent a normal lord / hero choice. Only armies that have official army books are allowed.
All matches will be played using the current pitched battle scenario rules, and an independent person should be asked to set up your table terrain prior to rolling for sides etc.
In the interest of fairness in table set up please follow the following guidelines for selection of terrain pieces.
1. D3+1 woods per table. Wood elves get their free wood as normal.
2. D3 hills per table. If 2 or more are rolled then there MUST be 1 hill in each table half with the person setting up the table choosing the table half for the 3rd hill if appropriate.
3. Every player MUST provide their army with a special marker, which will follow the special marker rules as outlined in the rulebook. This marker should be on a monster sized base or equivalent sized piece of terrain. Once sides have been decided and BEFORE any deployment, both players roll off on a d6 to decide who places their marker first. The first marker is placed anywhere along the centre line of the table and then the second marker is also placed along the centre line at least 18” from the first one. Both players’ markers MUST scatter into their opponents half of the table. Roll 3d6 and a scatter dice to determine where it lands. If the scatter dice does not point into the correct half of the table then ALL dice should be rolled again. Keep repeating this until a successful roll comes up. Once this is complete deployment starts as normal with the person who won the choice of side deploying first. If either marker would scatter off the table because of the roll, then move it to the edge of the table and then ‘bounce’ it back along the same line the remaining inches. If this roll would take it over the centre line then it stops 1” before the line. One of the objects of each game is to control both your own and your opponents marker. The markers can only be held in control by a unit or character with unit strength of 5 or more. A character riding a mount that has lost wounds will still be classed as unit strength 5 if it started the game as such. To be in control of a marker the unit must be the highest strength unit within 12” of it. If opposing units are of equal strength and of equal distance to the centre of the marker then no-one controls it and no points are awarded for controlling the opponents marker but the defender still loses points as outlined below as they do not fully control their own marker.
4. Please follow all the standard rules for working out points won at the end of each game with the following changes to / additional victory aims;
• +100pts if you capture your opponents marker at the end of the game
• -100pts if you are not in control of your own marker at the end of the game
• +50pts for most table quarters controlled
• +100pts for killing the army general
• +50pts per banner captured
• +100pts for army battle standard captured from your opponent.
5. Points will be awarded as 3pts for a win, 2pts each for a draw, 1pt for a loss. Zero points will be awarded for conceding a game and also all possible points available would go to the winner in such cases. Finish till your last breathe!! A win can be any points value over the minimum number required to give the smallest victory margin as outlined in the main rulebook. No additional points are gained or lost due to a massacre result for example.
6. Victory points should be noted but will only be used in the event of ties at the end of the league to determine 1st / 2nd place. If victory points are the same then a play-off may be needed to determine your final league placing.
7. If there is just one league then the league winner will automatically be crowned champion. If enough numbers allow two leagues then the runner up in league A, will play the winner of league B and vice versa. The winners of these matches will then play a one off game to determine the overall champion and runner-up, whilst the other two players will play to determine 3rd and 4th place.
If there are any questions please contact me asap and please fill in the form below letting me know what army you will be using. I will need an army list for each person, but as I will be entering this competition these lists should show only what units and their numbers are to be fielded. Characters to be shown as lord, hero, mage (inc. level) and any magic item(s) inc. the points value per item, but do not show what the item is or does. Magic banners to be listed in the same way.
One list only is to be submitted and this list MUST be used for every game of the competition including the final. You cannot change the list to suit the army you will be facing in any different round etc.
Simon Freshwater-Sturgess Memorial Trophy
This league format competition is being held in memory of our former member Simon Freshwater-Sturgess who was tragically killed in a car accident in March of this year.
As a keen fantasy player Simon enjoyed many games at the club before his move to Norfolk.
A trophy will be played for (hopefully each year) and presented at the clubs AGM in December. The club will purchase this trophy as promised to Simon’s widow, who donated all of his wargaming collection to the club after his death.
The format of the competition will be one army per person to a value of no more than 2000pts, and following all the rules for this size battle as outlined in both the main rulebook and the individual army books.
As not all the army books have been updated as yet to include special characters as standard army choices, then for the purpose of this initial competition NO special characters will be allowed. For example, the Green Knight, Crom, Skarsnik, Grimgor, Morathi, are all ineligible. Lord choices can, but do not have to be taken as outlined in your army book. If you are unsure about whether you can include a specific character please ask. The model for a special character can of course be used to represent a normal lord / hero choice. Only armies that have official army books are allowed.
All matches will be played using the current pitched battle scenario rules, and an independent person should be asked to set up your table terrain prior to rolling for sides etc.
In the interest of fairness in table set up please follow the following guidelines for selection of terrain pieces.
1. D3+1 woods per table. Wood elves get their free wood as normal.
2. D3 hills per table. If 2 or more are rolled then there MUST be 1 hill in each table half with the person setting up the table choosing the table half for the 3rd hill if appropriate.
3. Every player MUST provide their army with a special marker, which will follow the special marker rules as outlined in the rulebook. This marker should be on a monster sized base or equivalent sized piece of terrain. Once sides have been decided and BEFORE any deployment, both players roll off on a d6 to decide who places their marker first. The first marker is placed anywhere along the centre line of the table and then the second marker is also placed along the centre line at least 18” from the first one. Both players’ markers MUST scatter into their opponents half of the table. Roll 3d6 and a scatter dice to determine where it lands. If the scatter dice does not point into the correct half of the table then ALL dice should be rolled again. Keep repeating this until a successful roll comes up. Once this is complete deployment starts as normal with the person who won the choice of side deploying first. If either marker would scatter off the table because of the roll, then move it to the edge of the table and then ‘bounce’ it back along the same line the remaining inches. If this roll would take it over the centre line then it stops 1” before the line. One of the objects of each game is to control both your own and your opponents marker. The markers can only be held in control by a unit or character with unit strength of 5 or more. A character riding a mount that has lost wounds will still be classed as unit strength 5 if it started the game as such. To be in control of a marker the unit must be the highest strength unit within 12” of it. If opposing units are of equal strength and of equal distance to the centre of the marker then no-one controls it and no points are awarded for controlling the opponents marker but the defender still loses points as outlined below as they do not fully control their own marker.
4. Please follow all the standard rules for working out points won at the end of each game with the following changes to / additional victory aims;
• +100pts if you capture your opponents marker at the end of the game
• -100pts if you are not in control of your own marker at the end of the game
• +50pts for most table quarters controlled
• +100pts for killing the army general
• +50pts per banner captured
• +100pts for army battle standard captured from your opponent.
5. Points will be awarded as 3pts for a win, 2pts each for a draw, 1pt for a loss. Zero points will be awarded for conceding a game and also all possible points available would go to the winner in such cases. Finish till your last breathe!! A win can be any points value over the minimum number required to give the smallest victory margin as outlined in the main rulebook. No additional points are gained or lost due to a massacre result for example.
6. Victory points should be noted but will only be used in the event of ties at the end of the league to determine 1st / 2nd place. If victory points are the same then a play-off may be needed to determine your final league placing.
7. If there is just one league then the league winner will automatically be crowned champion. If enough numbers allow two leagues then the runner up in league A, will play the winner of league B and vice versa. The winners of these matches will then play a one off game to determine the overall champion and runner-up, whilst the other two players will play to determine 3rd and 4th place.
If there are any questions please contact me asap and please fill in the form below letting me know what army you will be using. I will need an army list for each person, but as I will be entering this competition these lists should show only what units and their numbers are to be fielded. Characters to be shown as lord, hero, mage (inc. level) and any magic item(s) inc. the points value per item, but do not show what the item is or does. Magic banners to be listed in the same way.
One list only is to be submitted and this list MUST be used for every game of the competition including the final. You cannot change the list to suit the army you will be facing in any different round etc.