I guess we need to find out who is who for the League. I put up a table ages ago however nobody ventured to start a game as yet, due to other working and gaming commitments. Hopefully some of you can tell me for certain if you are in or out for this.
This is who I had in from the start of the year please let me know if you are in. If your name is not there please indicate your wish to participate by giving your real name - not the forum name. Forum names if used should always have your real name as has been asked by Carl on many occasions.
So here goes
1) Darren
2) Carl
3) Pete
4) Warren (that's me)
5) Dave T
6) Stephen M
7) Dave B
8) Toreador - whoever you are - name needed
9) Ashley Phillips ??
10) Rick P
Paul T ducked out so I need to know a more update list.
So without further a do who wants to take on my French navy this Tuesday?
Remember its just Naval battles at 800pts.
Here are the rules for those unable to download I have refreshed it a little.
Introduction: The games would be 800pts of naval models and you do not have to keep the same force for each game but can swap for each and every game if you feel like it, or indeed use the same list each time. All ships are allowed as are tiny flyers, medium, and large flyers (robots included). No airborne aircraft carriers (Sky Fortresses) or land-based models are permitted. You must have a lead commodore ship, which should be a either a Massive Capital Class or Large Capital Class ship (Battleship or Dreadnought).
Note that tiny flyers are just tokens and do not count for any points. You are allowed a maximum of 10 tokens (tiny flyers). These must be assigned (fighter plane, torpedo or other designation) before the battle and this must be clear to your opponent. As should any upgrades given to any other model.
This will be played as everybody plays everybody once, each game will last no more than 2hrs or the evening, and must finish on a complete set of moves, i.e. whichever player goes second in any given new turn must be the last person to activate and use a squadron although this does NOT have to be the last squadrons) on either side.
The boarding of ships is not permitted in any game. No mines will be used.
You may choose to use cards with the consent of the opponent and as long as he/she can use them as well (they may not have a set).
In each game there are 6pts up for grabs and these points are split depending on the overall result, and as shown below;
PTS Difference Result PTS for each side 0 -150pts Draw 3pts for each player
151 – 300pts Minor Win 4pts winner – 2pts loser
301 – 450 Major Win 5pts winner – 1pt loser
451pts+ Massacre 6pts winner – 0pts loser
Special Missions:Here there will be special missions depending on the number of people in the league. Collectively all the points will amount the same although they will differ slightly in points individually.
These will count as bonus points that will be added to your battle points that you will score above. They are separate from the battle points and do not add to the score to decide how much you have won or lost by.
For instance Joe Bloggs wins by 350pts so scores 5 pts and Jane Doe scores 1pt. This stands however as Jane Doe got to complete her mission but Joe didn’t she adds another 1pt to her overall battle points. So Joe wins by 5pts to 2pts.
One special mission should be used for every game although you can opt not to use it for one game only – if you fail to use them then you will lose the bonus point(s).
These will be secret and with some you may have to write down certain particulars. Keep your opponent guessing about what you wish to do or have planned for his / her downfall.
Special Secret Missions
1. Destroy the Chaff! = 1 bonus pointDestroy at least two squadrons of small class ships (frigates or destroyers)
2. Hold the Island! = 2 bonus pointsSecretly write down which island you wish to hold. You must have a least one model wholly within a 4-inch exclusion zone of the Island, which is not contested by any opponent ships.
3. Critical Carnage! = 3 bonus pointsCritically damage the opponent’s lead ship and score a double one or double six on the resultant dice – the double six only teleports the ship but its still worth 3pts.
4. Rule the Waves! = 1 bonus pointYour Lead ship survives the battle.
5. Aggressive Move! = 1 bonus pointSecretly write down one of your water based (not flyer or Robot) squadrons and have a least one ship survive AND occupy your opponents half of the table.
6. There can only be one! =2 pointsSink the opponent’s commodore ship by the end of the game by any means necessary. If you score a critical damage and hit a double one or six this will not gain you the 3 bonus points in mission 3 as you nominated to play mission 6.
Please note that if you forget to use a special mission all is not lost. However as this can happen, depending on the number of league games you are allowed dog chances. You can “forget” to use or not elect to choose during one or two games. By the end of the league you must try and use ALL the missions. Missions not used will be lost bonus points to you.
Islands will be used: Please get someone to set these out for you.
Small IslandsFrigate size models can only shoot at models larger than themselves. All other sized models can fire at other models.
Medium IslandsFrigates can only shoot at models 2 sizes bigger than themselves; Cruisers can’t shoot at other Cruisers or Frigates, but can shoot at models larger than themselves. All other models can shoot at all other sized models.
Large IslandsThis blocks line of sight for ALL models – except flyers.
Ensure that you are clear about the vagaries of the island sizes and agree on what is what before play.
All other rules are as per the main rulebook. ;D
Please also refer to the errata pdf also posted.