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Post by wstevens on May 9, 2012 17:28:11 GMT
Ok only had a skim through it and it seems as if they have taken out one doubles fantasy partnership. So only one listed. The way I see it is that Paul and Darrell did really well last year and so should be in this. This leaves no space for Julie and I on the team as I don't play any other system listed (apart from WAB which is full) and Julie only plays 40K and her record of all losses really doesn't bode well for the team. So you will have to play sort this without Julie and I. So far x1 doubles WFB - Paul and Warren x1 doubles 40K - Craig Wilson and Darrell x1 Warmachine Hordes - Stephen X1 BloodBowl - James x1 Doubles WAB 2 - Simon and Julie x1 Flames of War - Edmund Thanks to Edmund for stepping in at the last minute! Its great when Uni finishes early! Attachments:
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Post by carl on May 9, 2012 18:18:20 GMT
hi mate
cant open this doc. can you copy and paste it here please
also, who is going to take over the running of this guys as cant expect Warren to do it if he is not playing so we need a volunteer to continue to fully organise the teams involvement
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Post by wstevens on May 9, 2012 18:37:31 GMT
NORMAN CROSS CRUSADERS INTERCLUB TOURNAMENT 201 2 SATURDAY 30 TH JUNE 9:00AM 9:00AM – 5:00 PM ST B ’S HALL, MAIN STREET ’S HALL, MAIN STREET ’S HALL, MAIN STREET , YAXLEY, PETERBOROUGH, PE7 3L PETERBOROUGH, PE7 3LZ Rule set Each team will consist of 9 members. Each team will play 3 games in each format, as follows. Fantasy team A doubles (2x1000pts armies) 6’x4’ 40k doubles (2x1000pts army) 6’x4’ Wab2 doubles (2 x1000pts army) 6’x4’ Hordes/warmachine singles (50point force) 4’x4’ Blood bowl singles (1,000,000GC) standard pitch Flames of War A joker cards may be played on one system prior to the draw – Jokers Jokers will be played at the start of the tournament in sealed envelopes handed to judges and opened after all games have been played. These jokers will double points won in any nominated format. E.g. Norman Cross – fantasy Team A (win/lose/draw –normally 5-1-3 doubles to 10-2-6) Trophies and Awards Awards will be given in each format as well as ‘Best Painted’, ‘Best Sport’ and overall winner. Best painted carries an additional 3 tournament points voted for at lunchtime. A best sportsman carries an additional 5 tournament points (awarded jointly by refs). Tables & Terrain Each table will be preset with terrain at the start of the tournament. Please do not move the terrain. Several tables will have terrain moved after game each game by the refs. Best Painted We will nominate 8-10 forces/armies/teams to be displayed over lunch. All votes must be named. Time Plan All games will last no longer than 2 hours (slow play is not encouraged). A 10 minute warning will be given during each game should finish equally for both players. Food Both breakfast and a lunch will be provided. You are welcome to bring your own food and drink with you but cans, crisps and sweets will be on sales during the day. Everyone is expected to put any rubbish they make into the provided bins. AND REMEMBER THIS EVENT IS FOR FUN! Schedule 8.45-9.00 am Meet up /bacon sarnies/ registration 9.30-11.15 1st game 11.30 – 1.15pm 2nd game 1.15-2.15pm Lunch / best painted force/army/team 2.15- 4.00pm 3rd game 4.30 – 5,00pm Results awards and presentation
Price is £100 per team regardless of numbers on the day, payment by 9th may via PayPal. Please make payments to jerstki@aol.com. Price includes tea/coffee bacon/sausage rolls and buffet lunch. Cold drinks and confectionary will be available on the day. All rules related questions should be made via email to jertski@aol.com.
Please bring 2 copies of your army/team/force etc. No pre checking will be done! Any illegal lists will unfortunately result in an immediate loss for you in this match and any prior matches (wins will be awarded to your opponents). Please check your list...
Fantasy Doubles What do I need to bring: Yourself and an initial partner Both of your armies (models, movement trays where appropriate) Templates, dice, tape measure, calculator, pencil, pen, paper. Copies of your separate stand-alone army lists Your Warhammer 8th edition rule book and your army books Glue and repair kit in case items get damaged in transit This rules pack.Army Roster Can you please send your doubles army list together to hawes1981@hotmail.co.uk to check you are using a legal list. We must have the listemailed over no later than xxx date to give us time to check the army list. Once this has been submitted you will not be allowed to change the list unless we find an error in the army The roster must include all of the models in your Army; their equipment and the point’s value of everything in your army.If any mistakes are found during the tournament that were not picked up on when youemailed your list, the results of all the games in which the player has used the illegal list willimmediately be changed to 0-20 Gaming Points, in favour of your opponent. This will apply even if the mistake was a totally honest one, so please do double check your forces listbefore the tournament!
Armies Permitted Armies Unless otherwise noted, only the main lists from the Warhammer Fantasy Army Books may be used. In the instance of a new army book been released or updated, it will only be valid for use providing it has been on sale for one full calendar month prior to the event as an individual item.
Chaos Dwarfs, as listed in the “Tamurkhan, the Throne of Chaos” Forgeworld supplement,maybe used. But they are the only exception to the above rule (i.e. nothing else from thebook is.All Army Lists should be submitted in Plain Text Word Documents; otherwise they will notbe accepted.Armies Each army must be chosen published codex/army book and Forge world Books All models must be WYSIWYG – “What you see is what you get”. All models must be painted. Models or units must clearly be what they are intended to be used as if you are using model to represent other models they must be made aware to the opponentand not in any way able to be confused with any other unit type that could possibly be included within the army. Minimum painting standards is to at least 3 colours and based think about winning best painted army. Norman Cross Crusader Rules When creating your Army list for this tournament you must follow the followingrules: Your Army must be no more than 1,000 points, which will ally with another standalone 1000pts to make 2000pts combined. Your Army must comply with the following Percentage and other build restrictions from the 8th Edition rule book: You must have at least 25% of your points (250 points) spent on Core Units You may have up to 25% of your points (250 points) spent on Lords You may have up to 25% of your points (250 points) spent on Heroes You may have up to 50% of your points (500 points) spent on Special Units You may have up to 25% of your points (250 points) spent on Rare Units Your Army must contain at least two units * Units that don’t count towards minimum core choices in your army book (Chaos Hounds, Dire Wolves, Harpies, etc) don’t count towards the minimum points spent on Core Units, nor towards the minimum two units in your Army. Your Army must also comply with the following additional restrictions Each Army must contain at least one Character (Hero or Lord) capable of leading an Initial Team or Future Team army. This character will act as the general of that Allied Team Army.
Tomb Kings may have a Tomb King, Tomb Prince or any type of Liche Priest as aHierophant and General. Each standalone Army must contain at least two Core unit Each standalone Army may not contain more than 2 of the same Special Units* Each standalone Army may not contain more than 1 of the same Rare Units* Each stand alone ARMY may take 1 battle standard bearer, however must dice off to see which one is the Battle Standard Bearer for the Allied Team if there is onein each standalone army. The other would just add +1 to combat results this isall; unless the banner he carries has some magic ability bestowed on it. A HighElf standalone army may take 3 of the same Special units and 2 of the same Rareunits (Elite Army Rule) Each army must comply with the any army specific selection criteria mentioned in their Army Book. For Example Bretonnian's must take a Battle Standard Bearer so they would have to take another character to act as their general. BretonnianBattle brothers after the first round would have to dice for which one was theBSB. The other just adds +1 to CR and any magical influences it may carry. Your stand alone Army may contain no more than 2 War machine choices * Warmachines that allow two or more to be purchased as a single choice (Goblin Spear Chukkas, Dark Elf Bolt Throwers, etc.) count as one War machine choicefor the purposes of this restriction. Your Army may not contain any Special Characters, even if that Special Character is not a Hero or Lord choice (This includes such special unit champions such as the Changling, Kouran of the Black Guard etc.). No Magic or Runic Items may be duplicated between the two Initial TeamArmies, unless your army book specifically says that more than one of an itemmay be taken. However future team pairings could possibly bring duplicateitems together and these will be allowed to co-exist from this point onwards – except dispel scrolls. Units are limited to 40 models in size and /or 450 points including magic items The 2 teams cannot come from the same army book You can have any 2 armies join together but they must follow the trusted/suspicions rules that are in the warhammer rulebook.
Game Time:
Teams will play the following threeScenarios from the WFB Rulebook. Game 1: Dawn Attack (Page 145) Game 2: Meeting Engagement (Page 149) Game 3: Battle line (Page 144) The Terrain is fixed, please do not move or scatter it. If any terrain is moved due to spellsplease return it to its original place after the game.Please refer to Pages 116 to 131 of the WFB Rulebook for rules on terrain. Please agree with your opponents what type of terrain you have on the table and what affect it will have onthe game. Mystery Woods and Mystical Monuments can be used if on the table.
Victory Points are scored as follows: Each enemy unit completely destroyed = units points value including all upgrades. Each enemy unit that flees off the table = units points value including all upgrades. Units that have pursued off the table do not count to this total. Each enemy unit that is fleeing but still remains on the table the opponent will get half victory points Monstrous mounts & characters (Dragons, Skaven Furnace and Chariots award VP separately. Enemy General Killed = 100 victory points Enemy standard removed due to last stand rule (page 94) = 25 victory points Enemy standard slain in combat = 25 victory points Enemy Battle Standard removed due to last stand rule (page 94) = 100 victory points Enemy Battle Standard slain in combat = 100 victory points A Unit Champion slays an enemy Character in a challenge = 50 victory points Tournament Points are scored as follows:
Each enemy unit completely destroyed = units points value including all upgrades. Each enemy unit that flees off the table = units points value including all upgrades. Units that have pursued off the table do not count to this total. Each enemy unit that is fleeing but still remains on the table the opponent will get half victory points Monstrous mounts & characters (Dragons , Skaven Furnace and Chariots award VP separately. Enemy General Killed = 100 victory points Enemy standard removed due to last stand rule (page 94) = 25 victory points Enemy standard slain in combat = 25 victory points Enemy Battle Standard removed due to last stand rule (page 94) = 100 victory points Enemy Battle Standard slain in combat = 100 victory points A Unit Champion slays an enemy Character in a challenge = 50 victory points Tournament Points are scored as follows:
Victory Points Difference Winner Loser 0 - 200 10 10 201 - 400 11 9 401 - 650 12 8 651 - 800 13 7 801 - 950 14 6 951 - 1100 15 5 1101 - 1250 16 4 1251 - 1400 17 3 1401 - 1600 18 2 1601 - 1800 19 1 1801+ 20 0
Strategy Cards To make the game more interesting there will be 5 strategy cards available that will be picked randomly after deployment, but before scouts are placed, both players must picked and random card You MUST choose a card to play each round. Each card can only be used once during the tournament if you pick the same card you had in a previous game put it back in the pile and pick another one and the card must be turned in when your results are reported. Only the card player may gain bonus points based upon their card in play. Card 1: Assassination +2 for killing an enemy character in a challenge. Card 2: No Glory in Death +2 for keeping your most expensive unit/model (NON-Character) above half for the entire battle Card 3: Operation Anaconda +2 for killing enemy general. ("killing"= opponent's general not being alive for any reason at the end of the game.) Card 4: Broken Arrow +2 for having all of your dispel/power dice generating characters/units alive at the end of the game. (If you have none of either to start with, you automatically get these points!) Card 5: Live to Fight Another Day +2 bonus points for having a unit that successfully (is not caught in that turn) flees from a charge. **IF your army contains NO units or characters capable of fleeing at the start of the game THEN you may earn +2 bonus points if one of your characters refuses a challenge during the game. * When you have finished your game please then fill in your score sheet and had it to the desk which is at the front of the hall to add the scores on the database if you can also include your team name as this will help the process * After all three games have been played the two individuals with the highest number of Tournament Points will be declared the victors. In the case of a tie in Tournament Points, Victory Point totals will be compared to determine the victor.
Magic * No more than 12 Power Dice may be used in a single phase – note that the power dice from Magic Mushrooms and the Power stones are exempt from this. * Irresistible Force will occur only when two or more six’s are rolled when casting a spell (so this effectively cancels the Book of Hoeth etc…) . * Any spell cast with Irresistible Force will require the caster to make an unmodified roll on their Miscast table, this may not be prevented/diverted/modified in any way (so no puppet or earthing rod etc.). * No allied army may use more than one item/ability that automatically stops a spell being cast. * Casting Bound/Innate Spells never results in a Miscast but if a double six is rolled then the item is cased but is also destroyed and cannot be used for the rest of the game · Any character affected by the following spells; Dwellers Below, Final Transmutation, Dreaded 13th & 11-12 result for Infernal Gateway take a single wound only, as long as they are within a unit & eligible for “look Out Sir”
Army specific comp Beastmen ‘Shard of the Herdstone’ may generate more the 2 power dice. Chariots (of any type) count as warmachines (i.e. are 0-5). Gor may take magic standards up to the value of 25pts.
Brets You may take more than 2 of the same Hero choice.
Chaos Dwarfs ‘Chalice of Blood and Darkness’ counts as 2 dispel dice. Iron Daemons are 0-1. K’daai Destroyers are 0-1.
Daemons of Chaos ‘Siren Song’ counts as 2 power dice. A BSB may have an Icon or Gifts not both. You army can only include a maximum of 5 flamers. You may not duplicate gifts/icons in your army list.
Dark Elves Cauldron of Blood, Witch Elves, Hydras and Black Guard are all a 0-1 choice each (i.e. you may have up to one of each if you so wish). You may only ever throw a maximum of 6 dice at a spell. Shades have a max size of 8 and are a 0-2 choice. Max 70 shots at 1800pts 80 shots at 2400pts and 2999pts. Hydra’s are 0-1.
Dwarfs Anvil counts as 2 war machines for the purpose of army selection. Gyrocopters don’t need to roll the 4+ to hit partials, and don’t count towards the warmachine cap for the purpose of army selection.
Empire War Alter and Steam Tank both count as war machines for the purpose of army selection. Steam Tanks are a 0-1 choice. ‘Casket of Sorcery’ counts as one dispel dice.
High Elves ‘Book of Hoeth’ counts as 2 power and dispel dice. ‘Banner of the World Dragon’ counts as 2 dispel dice.
Lizardmen ‘Cupped Hands’ counts as 2 power dice. ‘The Becalming Cogitation’ counts as 2 dispel dice. A Slaan may take either the ‘Higher State of Conciseness’ or ‘Crown of Command’, not both.. Chameleon skinks are a 0-2 choice and are limited in size to 8. You may take a maximum of 3 salamanders.
Ogre kingdoms If you only take one butcher/slaughter master in your first list but take any additional butchers or slaughter masters in later list you may change which spell lore they have but this must be on you list ‘Hell heart’ counts as 2 dispel dice. You may not take more the two Thundertusks and Stonehorns combined. Mournfangs are a 0-2 choice. ‘Greedy Fist’ on a wizard counts as a dispel dice.
Orcs and goblins Ignore the 40 model unit cap but the unit can’t cost more the 450 points. Max of 6 fanatics.
Skaven 13th spell can only be cast once per turn 5 points for a win, 3 points for a draw and 1 for a loss.
Blood Bowl Using the living rulebook 6 (lrb6) create a 1,000,000GC team from any race in the book. Your team must start with a minimum of 11 players. Star player points will count and must be recorded/agreed at each half. Star player rolls must be done in front of both players and ref. Journeyman rule applies. Turns are not timed but slow play is not encouraged 1hr 45mins is more than enough to complete a full game. 5 points for a win, 3points for a draw and 1 for a loss.
Hordes/Warmachine Army size: 50 points under Mk II 2010 rules 1 warcaster or warlock. One list to fight all three games Armies: all from both war-machine and hordes including mercenary and minions. Tier list can be used from army books (please bring army book) Game length: 1hr 45 mins unless caster kill or scenario is completed Game scenario's: Game 1 caster kill Game 2 mosh pit Game 3 killing field Please see rulebook mk II 2010 for scenario rules. 5 points for a win, 3points for a draw and 1 for a loss.
40k Doubles Pack Army Selection 40k doubles will contain 3 rounds. A valid force will comprise of 2x 1000pt armies made up using the following rules controlled by 2 players. Each player’s army Must total no more than 1000 points Must have a minimum of 1 HQ choice and 1 Troops choice. Additional choices may be taken using the standard force organization chart. Army Rules A typed roster MUST be submitted for each army. Warhammer 40,000 5th Edition rules will be used along with any relevant Games Workshop FAQ's. All units must be taken from the standard codex, no forge world units may be taken. All models used must be PAINTED and BASED. All models should be presented as ‘What You See Is What You Get’, so that weapons are easily identified by looking at the model. If the model is heavily converted, equipment taken should be clarified before the battle begins. No vehicles with a total armor value greater than 33. Calculated by adding the Front, Side and Rear armor numbers (only count Side once) No ordnance weapons are allowed Each army is limited to troops specifically permitted by their codex. Any full Codex’s/Army Lists including White Dwarf Chapter Approved articles published at least two months before the tournament will be allowed. May not contain any Special Characters (unit upgraded characters are exempt) or Imperial Assassins. You will require two small objective markers. Your army list should be made available to your opponents before choosing deployment zones. The list should make it clear any special rules in use for each unit. If your opponent requires clarification of any special rules or equipment options, please show him/her the relevant information in your codex. Open, honest play, NO sneaky stuff! Games The 3 games will use the capture and control mission from page 91 of the 40k rulebook, but with one objective per player. Objectives should be at least 12” apart within each deployment zone. The deployment method will be randomly determined as shown on page 92. However, instead of ‘scoring units’, any model with a WS characteristic may claim an objective, or contest it. Any model without a WS value has no effect on objective claims. It’s all about the man on the ground, not empty transport vehicles. Also, there are no draws in these games - only glorious victory or dismal defeat! Therefore, if one side holds more objectives than the other, they win and the other side loses. In the event of each side holding an equal number of objectives at the end of the game, the win or loss is awarded by victory points calculated by each side. Victory points are awarded for: Enemy units completely destroyed. Enemy units which have fallen back off the battlefield. Enemy vehicles which are no longer able to move AND no longer able to shoot.
Flames of War This tournament will be played using 3rd Edition rules Army Selection Force size = 1200pts Forces can be selected from the following Intelligence Briefings only: Turning the Tide Red Bear Earth and Steel Grey Wolf Fortress Europe Hell’s Highway Dogs and Devils Cassino Missions All missions will be taken from the 3rd Edition rule book and each mission will be announced on the day of the tournament. Round 1 will be one of the Mobile Battle missions. Round 2 will be one of the Defensive Battle missions. Round 3 will be one of the Fair Fight missions. Scoring Victory points will be worked out as per page 275 of the 3rd Edition rule book.
Warhammer Ancient Battle 2 x1000 point legal lists, period 800bc – 800ad. All armies allowed with accompanying army book pdf. There will be three games on the day. All games are played to 7 turns or until time is called. Please make sure you have calculated your army break point for both armies combined. This may be needed when working out victory points. Game 1 Pitched Battle, Hidden Deployment. Each team nominates two units and marks down whether they are held in reserve or sent on a flank march (indicate which flank). On the third turn, each team throws 1D6. On a score of 3+.reserves enter the table anywhere within the centre 24” of their own baseline. On a score of 5+ flankers enter the table on the designated side edge, at least 4” beyond the table centreline. Troops always enter in the remaining moves phase. If troops do not arrive, throw again next turn, when reserves enter on 2+ and flankers on 4+. Any stragglers enter on turn 5 automatically if reserves, and on 3+ if flankers- flankers that fail at this point are lost. Dice for first turn after skirmisher/special deployment moves. Play 7 turns or until time expires if earlier. Normal victory points, except table quarters do not count. Game 2 Pitched Battle, Hidden Deployment. In this game one of your units must be randomly selected. Number all your units that are not allies & mercenaries and get your opponent to pick a number. This unit is disaffected and is subject to the Allies and Mercenaries rule, but will not move until a 3+ is thrown at the start of a turn. Dice for first turn after skirmisher/special deployment moves. Play 7 turns or until time expires if earlier Normal victory points apply, but the disaffected unit counts for half its normal points. Game 3 Pitched Battle, Hidden Deployment. In this game count double victory points for all characters killed and for capturing the enemy army standard. Other victory points count as normal Dice for first turn after skirmisher/special deployment moves. Play 7 turns or until time expires if earlier.
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Post by wstevens on May 9, 2012 18:39:46 GMT
If Darrell shunted over to 40K I could still play partner up with Paul in WFB, its up to Darrell really if he wants to or not. If he does then I can slot in with Paul - if he doesn't I can't play and you still have to search for a 40K player.
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Post by Graham Sargeant on May 10, 2012 6:42:30 GMT
Hi All - Sorry can't do this date now, as work has had to take presidence. :-(
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Post by Stephen Mawson on May 10, 2012 11:34:09 GMT
I'm not 100% certain but I'm pretty sure I don't have 50 points of Warmachine stuff. I'll have to double check, but I'm relatively sure I've only got about 30 - 35 points worth of stuff.
I this is the case then I can move over to 40K with Craig if we're short a player there. But that leaves us with no Warmachine player.
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Post by carl on May 10, 2012 18:40:13 GMT
Steve; does anyone have anything you can borrow for this, whether it be from Phoenix or Bedford?
if you move over to 40k then no-one else at club plays warmchine (do they?) so who will play that. no good playing in this if we dont play every category as we simply lose points. and at £100 per team the cost per individual is now £11.11 as they have dropped 2 players the cost per person has to go up to counteract this.
everyone needs to be in agreement with this BEFORE the club stumps up the money in advance!
also, who is going to play flames now Graham cannot?
Lastly, if Warren isn't playing then don't think it's fair for him to have the hassle of finding players to play in those games we haven't got players for at the mo.. so, we need someone from the above to take over the running of the teams entire involvement and to find those extra players we need.
Julie has already dropped / had to drop out and not fair on Warren to do all the work and not get the benefit of playing, but that's just my opinion.
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james
Frostgrave
Posts: 1,221
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Post by james on May 10, 2012 18:47:24 GMT
Bit nervous about Bloodbowl since its using the living rulebook 6 - how long have I got to practice?
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Post by carl on May 10, 2012 18:51:48 GMT
if we are getting doubts about this perhaps we should drop out so they can get another team in before it's too late.
i also asked Warren if he could request they put up pics of their proposed trophies BEFORE the event just as he does for the Rumble etc.
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Post by Stephen Mawson on May 11, 2012 11:30:35 GMT
Not sure. There are guys are bedford who play, but don't think anyone plays Cygnar, which is the faction I've got.
To be honest since I play very infrequently I'm likely to be pretty rubbish anyway.
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Post by carl on May 11, 2012 16:38:51 GMT
well if we dont / can't fill all the games its pretty pointless us entering if we are / will be hampered by losing points by not entering one or more sections.
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darkangel1(Darrell)
Gates of Antares
Master of the Ravenwing
The Dark Angels the First Legion the true Angels of Death
Posts: 1,060
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Post by darkangel1(Darrell) on May 11, 2012 20:50:44 GMT
I have contacted paul about me switching to 40k from WFB if we cant find someone to partner craig meaning warren could partner him as suggested
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Post by carl on May 11, 2012 21:27:41 GMT
excellent move Darrell as that means we are now sorted for both those.
however, we still need Steve to confirm if he is playing warmachine or not and if James is going to be ok with bloodbowl. looks like he needs the other bloodbowl players to help him out with several games at the club very quickly.
does James have the rulebook mentioned? if not can someone lend it to him, and who is going to play flames?
personally i think if we dont have all these things sorted by end of May then we should drop out, but thats just my view on it
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Post by wstevens on May 12, 2012 10:58:24 GMT
Ok seems as if we were given the wrong WFB rules or as such an underwritten one. I have tried to copy just the WFB section from the PDF but my computer is not having any of it so I will have to repost the pdf in yet another thread. If people can get on to scribd then they can download it themselves. www.scribd.com/doc/93254463/Inter-Club-2012Well done Darrell you did the noble thing for the good of the whole team. Now its time for me to badger some other people into filling those vacant places. To be honest we do have a lot of FoW players or we did. What happened to them all? I will edit some of the threads above... As for the extra models to make up 50pts I will ask about to see if Stephen can lend a few to get him up to 50pts. What warmachine army are you taking Stephen? OK my bad should have read above - Cygnar it is! ;D
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Post by wstevens on May 12, 2012 11:07:26 GMT
Apologies about the WFB rules part (massive in comparison to what it is) - I really am not sitting there for 2 hours repuntuacting and revocabbing (such a word?) all of that so as its for the benefit of just two people and one of them is my good self its easier just to download the pack.
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