Post by carl on Mar 25, 2011 17:24:00 GMT
VIKINGS Late 9th-mid-11th Centuries
Hirdmen 50%+ of infantry At least half of the units in the army must comprise Hirdmen or mixed Hird/Bondi units (see notes)
Light infantry up to 25% No more than a quarter of the units in the army can comprise light infantry of any type.
Divisions 4 units+ unless mercenary Vikings Divisions must contain at least 4 units and be led by a commander unless they comprise mercenary Vikings. Mercenary Vikings must form a division on their own and be led by their own commander.
TROOP VALUES
Type Combat Morale Save Stamina Special Points Value
Clash Sustained Short Long
Heavy infantry Huscarl – one unit maximum 7 7 3 0 4+ 6 Stubborn
Elite
Tough Fighters,
Valiant 37 points per unit.
Extra to field Huscarls with heavy throwing weapons (pilum) 7 7 3 0 4+ 6 Stubborn,
Elite. Tough Fighters, Valiant +2 points per unit
Extra to field Huscarls with Berserkers 7 7 3 0 4+ 6 Stubborn,
Elite. Tough Fighters, Valiant,
Wild Fighters +3 points per unit
Heavy infantry Vikings fighting as mercenaries – one unit maximum. 7 7 3 0 4+ 6 Stubborn,
Tough Fighters 31 points per unit
Reduction to field Viking mercenaries as small unit 5 5 2 0 4+ 4 Stubborn, Tough Fighters -7 points per unit
Heavy infantry Hirdmen 7 7 3 0 4+ 6 27 points per unit
Extra to arm Hirdmen with heavy throwing weapons (pilum) 7 7 3 0 4+ 6 +3 points per unit
Extra to uprate Hirdmen to tough fighters. 7 7 3 0 4+ 6 Tough Fighters +1 point per unit
Extra to field Hirdmen with Berserkers 7 7 3 0 4+ 6 Wild Fighters +3 points per unit
Medium Infantry Bondi 6 6 3 0 5+ 6 23 points per unit
Extra to arm Bondi with heavy throwing weapons (pilum) 6 6 3 0 5+ 6 +3 points per unit
Light infantry Bondi with Bows. 4 4 3 3 6+ 6 21 points per unit
Reduction to field LI Bondi as small unit. 3 3 2 2 6+ 4 -6 per unit
Light Infantry Thralls armed with spears and javelins fielded as small unit. 3 3 2 0 0 4 12 points per unit
Commanders 1 Commander must be provided per division. All commanders including general have Leadership 8. All Commanders except the general can add up to 3 attacks in hand-to-hand combat, whilst the general is allowed to add up to 4 – i.e. 1 more than usual to reflect the heroic qualities of these armies. Free
Notes: Hirdmen and Bondi can be combined into a mixed unit with Hirdmen fighting in the front ranks and Bondi in the rear. One unit of each can be mixed in this way to produce 2 mixed units. Mixed units count as Hirdmen until such time as the unit is shaken, after which they count as Bondi even if they rally and cease to be shaken. Viking troops were often combined in this way – with the better-equipped and wealthier warriors fighting at the head of a body of poorer and less well armed warriors.
Hail Caesar – Summary stats of core troop types – base values only.
Type Combat Save Hits Special Example
Clash Sustained Short Long
Heavy Infantry 7 7 3 0 4+ 6 Roman legionaries
Medium Infantry 6 6 3 0 5+ 6 Biblical Era formed infantry
Light Infantry 5 5 3 0 6+ 6 Peltasts
Skirmishers as standard sized unit 5 4 3 0 0 6 Javelinmen.
Skirmishers as small unit 3 2 2 0 0 4
Cataphract and Heavy cavalry 9 6 3 0 4+ 6 Sarmatian Cataphrtacts
Medium Cavalry
8 5 3 0 5+ 6 Roman Auxiliary Cavalry
Light Cavalry 7 5 3 0 6+ 6 Numidians
Light Cavalry Bow/mixed armed. 7 5 3 3 6+ 6 Huns
Light Cavalry as small unit 5 3 2 0 6+ 4
Light Cavalry bow armed/mixed as small unit 5 3 2 2 6+ 4
Horse Archers as standard size unit 6 4 3 3 6+ 6 Parthians
Horse Archers as small unit 4 2 2 2 6+ 4
Light Chariots 6 6 3 0 4+ 6
Light Chariots Bow armed 6 6 3 3 4+ 6 Egyptian Chariots
Light Infantry Archers as standard size 4 4 3 3 0 or 6+ 6
Light Infantry archers as small unit 3 3 2 2 0 or 6+ 4
Medium Infantry Archers 5 5 3 3 5+ 6
Medium Infantry with bows/spears 6 6 3 3 5+ 6 Persian Sparabara
Medium infantry warband 7, 8 or 9 6 2 0 5+ 6 Celts/Germans
Skirmishers with ranged weapons 4 4 3 3 0 6 Slingers, bowmen
Skirmishers with ranged weapons as small unit 2 2 2 2 0 4
Notes: These are base values only – without the application of special rules or variations. HA, LC/char and LI can fight in open order, other troops can adopt open order to traverse difficult terrain only. Cataphracts are –1 to hit with missiles all round, and HI to the front only. Specific weapons can affect stats – though they usually give re-rolls, bonus attacks, morale penalties on the enemy, etc. Where units are normally fielded as small units I have given the stats specifically – Skirm, LC and HA are usually small units, LI are likely to be small units if they usually fight in open order.
Hail Caesar – Summary stats of core troop types – base values only.
Type Combat Save Hits Special Example
Clash Sustained Short Long
Heavy Infantry 7 7 3 0 4+ 6 Roman legionaries
Medium Infantry 6 6 3 0 5+ 6 Biblical Era formed infantry
Light Infantry 5 5 3 0 6+ 6 Peltasts
Skirmishers as standard sized unit 5 4 3 0 0 6 Javelinmen.
Skirmishers as small unit 3 2 2 0 0 4
Cataphract and Heavy cavalry 9 6 3 0 4+ 6 Sarmatian Cataphrtacts
Medium Cavalry
8 5 3 0 5+ 6 Roman Auxiliary Cavalry
Light Cavalry 7 5 3 0 6+ 6 Numidians
Light Cavalry Bow/mixed armed. 7 5 3 3 6+ 6 Huns
Light Cavalry as small unit 5 3 2 0 6+ 4
Light Cavalry bow armed/mixed as small unit 5 3 2 2 6+ 4
Horse Archers as standard size unit 6 4 3 3 6+ 6 Parthians
Horse Archers as small unit 4 2 2 2 6+ 4
Light Chariots 6 6 3 0 4+ 6
Light Chariots Bow armed 6 6 3 3 4+ 6 Egyptian Chariots
Light Infantry Archers as standard size 4 4 3 3 0 or 6+ 6
Light Infantry archers as small unit 3 3 2 2 0 or 6+ 4
Medium Infantry Archers 5 5 3 3 5+ 6
Medium Infantry with bows/spears 6 6 3 3 5+ 6 Persian Sparabara
Medium infantry warband 7, 8 or 9 6 2 0 5+ 6 Celts/Germans
Skirmishers with ranged weapons 4 4 3 3 0 6 Slingers, bowmen
Skirmishers with ranged weapons as small unit 2 2 2 2 0 4
Notes: These are base values only – without the application of special rules or variations. HA, LC/char and LI can fight in open order, other troops can adopt open order to traverse difficult terrain only. Cataphracts are –1 to hit with missiles all round, and HI to the front only. Specific weapons can affect stats – though they usually give re-rolls, bonus attacks, morale penalties on the enemy, etc. Where units are normally fielded as small units I have given the stats specifically – Skirm, LC and HA are usually small units, LI are likely to be small units if they usually fight in open order.
Hirdmen 50%+ of infantry At least half of the units in the army must comprise Hirdmen or mixed Hird/Bondi units (see notes)
Light infantry up to 25% No more than a quarter of the units in the army can comprise light infantry of any type.
Divisions 4 units+ unless mercenary Vikings Divisions must contain at least 4 units and be led by a commander unless they comprise mercenary Vikings. Mercenary Vikings must form a division on their own and be led by their own commander.
TROOP VALUES
Type Combat Morale Save Stamina Special Points Value
Clash Sustained Short Long
Heavy infantry Huscarl – one unit maximum 7 7 3 0 4+ 6 Stubborn
Elite
Tough Fighters,
Valiant 37 points per unit.
Extra to field Huscarls with heavy throwing weapons (pilum) 7 7 3 0 4+ 6 Stubborn,
Elite. Tough Fighters, Valiant +2 points per unit
Extra to field Huscarls with Berserkers 7 7 3 0 4+ 6 Stubborn,
Elite. Tough Fighters, Valiant,
Wild Fighters +3 points per unit
Heavy infantry Vikings fighting as mercenaries – one unit maximum. 7 7 3 0 4+ 6 Stubborn,
Tough Fighters 31 points per unit
Reduction to field Viking mercenaries as small unit 5 5 2 0 4+ 4 Stubborn, Tough Fighters -7 points per unit
Heavy infantry Hirdmen 7 7 3 0 4+ 6 27 points per unit
Extra to arm Hirdmen with heavy throwing weapons (pilum) 7 7 3 0 4+ 6 +3 points per unit
Extra to uprate Hirdmen to tough fighters. 7 7 3 0 4+ 6 Tough Fighters +1 point per unit
Extra to field Hirdmen with Berserkers 7 7 3 0 4+ 6 Wild Fighters +3 points per unit
Medium Infantry Bondi 6 6 3 0 5+ 6 23 points per unit
Extra to arm Bondi with heavy throwing weapons (pilum) 6 6 3 0 5+ 6 +3 points per unit
Light infantry Bondi with Bows. 4 4 3 3 6+ 6 21 points per unit
Reduction to field LI Bondi as small unit. 3 3 2 2 6+ 4 -6 per unit
Light Infantry Thralls armed with spears and javelins fielded as small unit. 3 3 2 0 0 4 12 points per unit
Commanders 1 Commander must be provided per division. All commanders including general have Leadership 8. All Commanders except the general can add up to 3 attacks in hand-to-hand combat, whilst the general is allowed to add up to 4 – i.e. 1 more than usual to reflect the heroic qualities of these armies. Free
Notes: Hirdmen and Bondi can be combined into a mixed unit with Hirdmen fighting in the front ranks and Bondi in the rear. One unit of each can be mixed in this way to produce 2 mixed units. Mixed units count as Hirdmen until such time as the unit is shaken, after which they count as Bondi even if they rally and cease to be shaken. Viking troops were often combined in this way – with the better-equipped and wealthier warriors fighting at the head of a body of poorer and less well armed warriors.
Hail Caesar – Summary stats of core troop types – base values only.
Type Combat Save Hits Special Example
Clash Sustained Short Long
Heavy Infantry 7 7 3 0 4+ 6 Roman legionaries
Medium Infantry 6 6 3 0 5+ 6 Biblical Era formed infantry
Light Infantry 5 5 3 0 6+ 6 Peltasts
Skirmishers as standard sized unit 5 4 3 0 0 6 Javelinmen.
Skirmishers as small unit 3 2 2 0 0 4
Cataphract and Heavy cavalry 9 6 3 0 4+ 6 Sarmatian Cataphrtacts
Medium Cavalry
8 5 3 0 5+ 6 Roman Auxiliary Cavalry
Light Cavalry 7 5 3 0 6+ 6 Numidians
Light Cavalry Bow/mixed armed. 7 5 3 3 6+ 6 Huns
Light Cavalry as small unit 5 3 2 0 6+ 4
Light Cavalry bow armed/mixed as small unit 5 3 2 2 6+ 4
Horse Archers as standard size unit 6 4 3 3 6+ 6 Parthians
Horse Archers as small unit 4 2 2 2 6+ 4
Light Chariots 6 6 3 0 4+ 6
Light Chariots Bow armed 6 6 3 3 4+ 6 Egyptian Chariots
Light Infantry Archers as standard size 4 4 3 3 0 or 6+ 6
Light Infantry archers as small unit 3 3 2 2 0 or 6+ 4
Medium Infantry Archers 5 5 3 3 5+ 6
Medium Infantry with bows/spears 6 6 3 3 5+ 6 Persian Sparabara
Medium infantry warband 7, 8 or 9 6 2 0 5+ 6 Celts/Germans
Skirmishers with ranged weapons 4 4 3 3 0 6 Slingers, bowmen
Skirmishers with ranged weapons as small unit 2 2 2 2 0 4
Notes: These are base values only – without the application of special rules or variations. HA, LC/char and LI can fight in open order, other troops can adopt open order to traverse difficult terrain only. Cataphracts are –1 to hit with missiles all round, and HI to the front only. Specific weapons can affect stats – though they usually give re-rolls, bonus attacks, morale penalties on the enemy, etc. Where units are normally fielded as small units I have given the stats specifically – Skirm, LC and HA are usually small units, LI are likely to be small units if they usually fight in open order.
Hail Caesar – Summary stats of core troop types – base values only.
Type Combat Save Hits Special Example
Clash Sustained Short Long
Heavy Infantry 7 7 3 0 4+ 6 Roman legionaries
Medium Infantry 6 6 3 0 5+ 6 Biblical Era formed infantry
Light Infantry 5 5 3 0 6+ 6 Peltasts
Skirmishers as standard sized unit 5 4 3 0 0 6 Javelinmen.
Skirmishers as small unit 3 2 2 0 0 4
Cataphract and Heavy cavalry 9 6 3 0 4+ 6 Sarmatian Cataphrtacts
Medium Cavalry
8 5 3 0 5+ 6 Roman Auxiliary Cavalry
Light Cavalry 7 5 3 0 6+ 6 Numidians
Light Cavalry Bow/mixed armed. 7 5 3 3 6+ 6 Huns
Light Cavalry as small unit 5 3 2 0 6+ 4
Light Cavalry bow armed/mixed as small unit 5 3 2 2 6+ 4
Horse Archers as standard size unit 6 4 3 3 6+ 6 Parthians
Horse Archers as small unit 4 2 2 2 6+ 4
Light Chariots 6 6 3 0 4+ 6
Light Chariots Bow armed 6 6 3 3 4+ 6 Egyptian Chariots
Light Infantry Archers as standard size 4 4 3 3 0 or 6+ 6
Light Infantry archers as small unit 3 3 2 2 0 or 6+ 4
Medium Infantry Archers 5 5 3 3 5+ 6
Medium Infantry with bows/spears 6 6 3 3 5+ 6 Persian Sparabara
Medium infantry warband 7, 8 or 9 6 2 0 5+ 6 Celts/Germans
Skirmishers with ranged weapons 4 4 3 3 0 6 Slingers, bowmen
Skirmishers with ranged weapons as small unit 2 2 2 2 0 4
Notes: These are base values only – without the application of special rules or variations. HA, LC/char and LI can fight in open order, other troops can adopt open order to traverse difficult terrain only. Cataphracts are –1 to hit with missiles all round, and HI to the front only. Specific weapons can affect stats – though they usually give re-rolls, bonus attacks, morale penalties on the enemy, etc. Where units are normally fielded as small units I have given the stats specifically – Skirm, LC and HA are usually small units, LI are likely to be small units if they usually fight in open order.